https://www.smashingmagazine.com/2024/02/practical-guide-design-children/
This article from Smash Magazine emphasises the behaviour, motivation and interactions for children between the ages of 3 & 12 when using digital products
One of the main takeaways is embracing children's strengths as well as encouraging and celebrating small wins as children tend to lose focus quickly and need frequent achievements to stay engaged. By rewarding small accomplishments and tracking progress helps sustain motivation among child users.
Another key point is designing for narrow age bands of 2 years as abilities change rapidly by age. For example, what may work for a 3 year old will not work for a 7-8 year old. As well as this it is also very important to design for parents are they are influential and demanding users as they care about safety, privacy, lack of ads and control features.
Practical UI/UX recommendations for children’s interfaces include: